Virtual and Augmented Reality

AspectVirtual Reality (VR)Augmented Reality (AR)
Environmentcomputer-generated environment replaces the real worldReal-world environment overlaid with digital content
ImmersionFully immersivePartial immersion 
HowIncorporates heavy graphics to create Virtual environmentAdds relevant information to the existing real world view
Purpose To create its own reality that is completely computer generated Digital content interacts with and augment the real-world experience 
DevicesHeadsets or goggles that fully block out the physical worldHeadsets, glasses, or mobile devices that overlay digital content onto the physical world
ApplicationsGaming, simulations, training, entertainmentNavigation, education, gaming, marketing, training
Movement Users can move, rotate and scale 3D objects in virtual worldCan move, rotate, scale and manipulate 3D objects in the real world
Interaction with real worldUsers are cut off from reality. Everything around the user is fabricated Users remain connected to and interact with the real-world environment
ExamplesOculus Rift, HTC Vive, PlayStation VRLenskart AR eyeglasses, Pokémon Go, flipkart 360 degree , snapchat

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